Why Epic?
We hire extremely talented and experienced people, and give them all of the resources they need to succeed in a structured but casual and open environment. We invite everyone’s input into the design process to make sure that the best ideas win.
We keep the team happy and productive by giving everyone a say in choosing new team members. Our requirements for every position include a love of games, a strong work ethic and great communication skills that support giving and receiving constructive criticism. That helps all of us contribute to keeping Epic great.
Follow us on Twitter @epictalent for career opportunity updates.
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AdminCary, NCapply online
Company: Epic Games, Inc.
Position type: Regular Full-Time
Overview
Epic Games is looking for a Contract Administrator to review and maintain documents and records pertaining to all aspects of the contracting process such as software license agreements, evaluation licenses, non -disclosure agreements, consulting services agreements, publishing agreements and related documents.
Responsibilities
- Serve as the initial point of contact for all supplier and vendor information and agreement drafts.
- Provide support in the areas of contract administration, IP administration and IP protection and filings.
- Assist General Counsel with drafting and administering of software license agreements, evaluation licenses and non disclosure agreements, consulting services agreements, publishing agreements and related documents.
- Act as a liaison between General Counsel and management of contractual rights and obligations and provide clarification of contract terms and conditions, as directed.
- Log and update contracts, licenses and agreements on a central database and maintains files containing data pertinent to each license, contract, subcontract or consulting services agreement.
- Manage license and contract execution and, where required, patent, trademark and copyright filings.
- Using the tools provided, including the enterprise Contract Management Solution, types and compiles correspondence and various legal documents; reviews work for accuracy, format and compliance; provides administrative support to attorneys and contracts manager with corporate, contracts, licensing and litigation matters as necessary.
- Provides administrative assistance to internal clients in developing licenses and agreements using the Contract Management Solution.
Qualifications
- 4 plus years’ experience with contract administration, IP administration and IP protection and filings.
- Experience working within a legal department assisting in drafting and administering of software license agreements, evaluation licenses, non -disclosure agreements, consulting services agreements, publishing agreements and related documents.
- Experience working with a contract management system.
- Must possess excellent written and oral communication skills with a proven ability to work well in a multi-tasking, team environment.
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AdminCary, NCapply online
Company: Epic Games, Inc.
Position type: Temporary Full-Time
Overview
Would you like to be part of building a team that consistently ships multi-million unit selling games? Be involved in finding and attracting some of the most talented game developers in the world to join our team? And be a part of creating something Epic? If you answered yes to any of those questions we would like to talk to you about joining our team, where everything we do is Epic.
Epic Games is looking for a Recruiting Coordinator who will provide various administrative tasks to support the recruiting team and the HR department in general.
Responsibilities
- Coordinate interview schedules for all candidate
- Coordinate travel plans for on-site interviews
- Review and prepare job descriptions for proper format
- Monitor careers page to ensure all job descriptions are properly posted
- Track internal candidate flow
- Interface with candidates through interview process and monitor on-site interviews locally
- Provide research and sourcing support
- Interface with new hires and help to ensure smooth on-boarding process
Qualifications
- 2+ years' experience in an administrative or coordinator role, preferably in a recruiting department
- Familiar with recruiting life cycle to help facilitate and maintain candidates through the hiring process
- Experience working with an applicant tracking system
- An exceptional customer service focus, including attention to producing high quality results
- Ability to work efficiently and effectively, while maintaining attention to detail
- Well organized with the capability to work in a high volume, fast paced environment
- Proficiency in Microsoft Office Word, Excel and Power-Point
- Prefer candidates with experience in Games, Entertainment, or technology
No relocation available!
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ArtCary, NCapply online
Company: Epic Games, Inc.
Position type: Regular Full-Time
Overview
Would you like access to the best tools and technology in the business to help take your already exceptional art skills to the next level? Work with a team that consistently ships multi-million unit selling games? And be a part of creating something Epic? If you answered yes to any of those questions we would like to talk to you about joining our team, where everything we do is Epic.
Epic Games, the award-winning developer known for the Unreal series of games, Gears of War, and the Unreal Engine, is searching for talented animators with good instincts for realistic and stylized motions. We are currently working on multiple new and existing IP's across multiple platforms. If you think you’ve got something exciting to bring to animation in games, and want a chance to prove it, give us a shout.
Qualifications
- Animation Reel showing keyframed character and creature animation
- Ability to create weighted and well timed animations
- Game industry experience/shipped title experience
- Experience working with a team to get animation systems running in a game (i.e. movement, crowd, cover, or melee systems)
Preference to applicants with:
- Familiarity with Unreal Engine 3 art pipeline
- Related skills, such as modeling, skinning, rigging
- Experience working with Mocap Data
- Knowledge of what's current in video games
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ArtWarsaw, PLapply online
Company: People Can Fly
Position type: Regular Full-Time
Overview
Would you like to work with a team that consistently ships innovative and over-the-top action games, and help define the visual style of our latest project? If you answered yes to either of those questions we would like to talk to you about joining our team here at People Can Fly, a studio in the Epic Games family.
People Can Fly is searching for an experienced Character Artist to help drive the quality and style of our in-game characters. In this role you’ll create top-quality heroes and monsters for use in gameplay, cinematics, and even our marketing material.Responsibilities
- Creating characters, enemies, and weapons based on concept art or reference photos
- Creating highpoly geo in Maya/Max/Modo
- Sculpting detail in ZBrush
- Painting textures in Photoshop, from hand or based on texture reference
- Tuning (or creating) surface shaders for in-game characters
- Working with Animators to ensure the character can be rigged and animated properly
- Working with the Art Director and Concept Artists to set the visual style and quality bar
- Developing new techniques that push the quality and performances we can achieve
Qualifications
- Ability to create believable characters that are full of life and personality
- Ability to create highpoly and lowpoly models as well as textures
- The ability to adapt to, and innovate, new styles and techniques
- Strong organic modeling skills (human faces, clothing, believable creatures)
- Strong hard-surface modeling skills (armor, weapons)
- Shipped game title experience
- Knowledge of major 3D software packages (Maya, Max, or Modo, and ZBrush)
- Experience with the following is a plus: Creating surfaces shaders, rigging,
animation, character concept art, and using the Unreal Engine
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ArtWarsaw, PLapply online
Company: People Can Fly
Position type: Regular Full-Time
Overview
Would you like to work with a team that consistently ships innovative and over-the-top action games and/or help define the visual style of our latest project? If you answered yes to either of those questions we would like to talk to you about joining our team here at People Can Fly, a studio in the Epic Games family.
People Can Fly is searching for an experienced Concept Artist to help turn the team’s visions into reality. In this role you will help define the visual style of the game, and create visual concepts for environments, characters, and weapons. You should have a combination of strong creative/visual aesthetics, excellent design skills, and a clear rendering style. You are able to think outside the box and translate an awesome gameplay experience into an awesome visual experience.
Qualifications
- A focus on environment design, but the ability to design cool characters, weapons, and vehicles as well
- Ability to design the core architecture style, scene layout, composition, lighting, color palette, and atmosphere of our environments.
- A creative mind, the ability to create scenes with a memorable “wow” factor, but with grounding details to make it believable and personal.
- Ability to understand gameplay elements that are critical to a scene (player path, cover points, etc) and translate those into visuals that accentuate the experience.
- Strong visual storytelling skills. Ability to design a space that has real history to it.
- Shipped Game title experience
- 3D software knowledge (Maya/Max/SketchUp) a plus
Expected Tasks
Environment Design
- Know how to work closely with the Level Designers, Environment Artists, and Art Director to define the vision for our game environments.
- Need clear visual communication skills, whether it’s rough environment thumbnails, color studies, or detailed architectural designs.
- Ability to help designers visually problem solve gameplay challenges (gating, navigation puzzles, scripted events, etc.)
- Must be able to create detailed concepts for individual assets that need to be modeled
- Ability to create matte paintings or skydomes is a plus.
Character and Mechanical Design
- Character designs must be unique, memorable, aesthetically strong, and functionally believable. Every detail should tell us something about the character.
- Weapon and vehicle designs must show strong aesthetics within the constraints of a grounded and functional design.
- You must have solid traditional drawing skills and visual knowledge of human anatomy.
- Good mechanical design skills are a must.
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ArtCary, NCapply online
Company: Epic Games, Inc.
Position type: Regular Full-Time
Overview
Would you like access to the best tools and technology in the business to help take your already exceptional art skills to the next level? Work with a team that consistently ships multi-million unit selling games? Or maybe be a part of creating something Epic? If you answered yes to any of those questions we would like to talk to you about joining our team, where everything we do is Epic.
Epic Games, the award winning developer known for the Unreal Series of games, Gears of War, and the Unreal Engine, is searching for an experienced Environment Artist.
Responsibilities
In this role, you will be constructing aesthetically groundbreaking and technically advanced environments that match Epic’s engrossing gameplay experiences. You should have a combination of strong creative/visual aesthetics and technical knowledge and the ability to realize a 3d world using existing environment assets along with your own creations. You should be an expert in every aspect of the environmental creation pipeline - from early planning and asset modeling, to level decoration, lighting, optimization and everything in-between. You are able to think outside the box to come up with techniques that work better, smarter or faster.
Qualifications
- Experience crafting stunning visuals for next generation game environments
- Experience in all aspects of creating environmental game content inside Maya/Max
- Experience with various software packages including Photoshop, Zbrush/Mudbox
- Experience working with Unreal Engine 3 a plus
Expected Tasks
Environment layout, aesthetics and polish
- Need to exhibit good color theory and technical expertise in architectural layout, lighting, scene composition, and environmental FX polish (bloom, color adjust, fog, etc. ...)
- Proficiency in three dimensional layout, and spatial composition
Content creation
- Modeling and texturing experience is key
- Creative modeling that can take a rudimentary or unfinished concept and understand the gestalt of the design and model three dimensional assets from it
- Designing and creating new assets that inspire is a must
- Creating solid, high fidelity textures of any given surface is required
- An expertise in architectural and organic modeling is paramount
Shader Creation
- Creating shaders for environment assets, volumetrics, decals, ambient effects, etc.
- Complex, technical shader knowledge and background is a plus
- Optimization
- Use diagnostic tools to examine content and identify areas for improvement
- Know when and where to cut and how to most effectively optimize meshes and materials, without compromising visual quality
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ArtWarsaw, PLapply online
Company: People Can Fly
Position type: Regular Full-Time
Overview
Would you like to work with a team that consistently ships innovative and over-the-top action games, and help define the visual style of our latest project? If you answered yes to either of those questions, we would like to talk to you about joining our team here at People Can Fly, a studio in the Epic Games family.
People Can Fly is searching for an experienced Lighting Artist to help turn our environments into rich, vibrant, living places. In this role you will have a massive impact on the final look and feel of our projects – you’ll help create the initial color script, set up dominant light direction and colors, tune our atmospherics and post process, and set up detailed lighting for gameplay spaces and cinematics.
Responsibilities
- Work with the Art Director to define the color script for the game
- Gather and manipulate reference photos for lighting direction
- Collaborate closely with concept artists, technical artists, environment artists, and cinematic artists to drive the look of the game
- Establish lighting setup for each level in a way that’s visually stunning, but also technically strong (low performance and memory cost)
- Push the visual style of each area by custom-crafting the lighting setup (exaggerating fill lights, rim lights, etc.
- Be self-reliant – when needed, be able to tune colors of VFX, reflectiveness of a surface material, drive the animation of a dynamic light, or even fix lightmap UVs on an environment prop
- Collaborate with engineers to prove out new lighting and rendering features
Qualifications
- A strong aesthetic sense for lighting – what makes a beautiful image, how to support the mood of the gameplay and story, how to use light and shadow as compositional tools, and how to direct the player’s eye
- Technical expertise in modern lighting tools – how to tune settings for baked and dynamic lighting for realtime
- Experience tuning atmospherics for a level (fog, basic particle systems or fog cards, etc.)
- Experience tuning post process settings to enhance the lighting (bloom, iris, color look-up-tables, etc.)
- Shipped Game title experience
- Knowledge of shaders and VFX a plus
- Knowledge of Unreal/UDK a plus
- Experience with modeling and texturing a plus
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ArtCary, NCapply online
Company: Epic Games, Inc.
Position type: Regular Full-Time
Overview
Would you like to work at a game company where tools are a primary focus, the tools team is world class, and is always looking to improve the engine? Work with a team that consistently ships multi-million unit selling games? And be a part of creating something Epic? If you answered yes to any of those questions we would like to talk to you about joining our team, where everything we do is Epic.
Epic Games is searching for an experienced Technical Artist to work on multiple new and existing IP's across multiple platforms. You should have a combination of strong creative/visual aesthetics and technical knowledge (the job is roughly a 50/50 split in these areas). You should also be experienced in every aspect of the content creation pipeline, as well as be able to think outside the box to come up with techniques that work better or faster. Your goal will be to attack the more complex issues that arise when we push the technology envelope, both in production on current hardware, and prototyping for next-generation hardware.
Qualifications
- Extensive experience working the Unreal Engine
- Experience in all aspects of creating game content inside 3ds Max
- Experience with various software packages including Photoshop, Zbrush/Mudbox
- Max Scripting and HLSL or shader programming experience is a plus
- Experience communicating on a technical level with programmers, while working patiently with artists on technical hurdles they encounter
Expected Tasks
- Material Creation
- Making materials for characters, environment assets, effects etc, anything that is overly complex or technical
- Environment Polish
- Reviewing levels where fog, lighting, colorgrading and fx are tweaked and new features are added
- Optimization
- Use diagnostic tools to examine current content and identify areas for improvement
- Tool Development
- Work with programmers on developing new features
- Mock up features in external programs or tweak shader code, give feedback to programmers, and experiment with features as they add them
- Not only will you be working to improve the current art pipeline of the Unreal Engine, but you will also be involved in the development of that pipeline, for future versions of the Unreal Engine
- Content creation
- Sometimes the best way to get the job done is to create new assets -- modeling and texturing experience are preferred, but all content creation skills will come in handy
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ArtWarsaw, PLapply online
Company: People Can Fly
Position type: Regular Full-Time
Overview
Would you like to develop tools that are used by thousands of developers in hundreds of games? Work with a team that consistently ships multi-million unit selling games? And be a part of creating something Epic? If you answered yes to any of those questions we would like to talk to you about joining our team, where everything we do is Epic.
Epic Games is expanding its engine licensing/support business in Europe. We are currently looking for an experienced technical artist who will work closely with the Territory Manager to provide pre and post licensee technical support for current and future European licensees. This includes being involved in Unreal Engine demonstrations, arranging evaluations, evangelizing the Unreal Engine at tradeshows etc., as well as assisting in providing European localized tools and documentation. In addition to working with our licensees, you will also have the ability to keep your skills fresh by working on various Epic Games products.
This position will be based out of People can Fly, our studio in Warsaw, Poland.
Responsibilities
- This person must be sufficiently familiar with the functionality of Unreal Engine 3, and sufficiently knowledgeable of technical development topics, to directly respond to European evaluator and licensee’s support questions.
- Assist Epic Games’ European Territory Manager with Unreal Engine license efforts including but not limited to live Unreal Engine demonstrations, arranging evaluations, providing pre-license technical support, evangelizing Unreal Engine at tradeshows, etc.
Qualifications
Minimum:
- Experience with Unreal Engine 3 content creation in all aspects of the content creation pipeline
- Experience in providing support, giving lectures or training and/or writing technical documentation in a field related to 3D graphics
- Ability to not only create content, but teach that process in small group settings as a talk (interview will contain public speaking component)
- Ability to read and write English
- Technical Customer Service experience
Preferred:
- Computer programming skills, especially for C++, multi threading, GPU
- Bachelors Degree in Computer Science
- Proficiency in any other European languages
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ArtCary, NCapply online
Company: Epic Games, Inc.
Position type: Regular Full-Time
Overview
Would you like access to the best tools and technology in the business to help take your already exceptional art skills to the next level? Work with a team that consistently ships multi-million unit selling games? Or maybe be a part of creating something Epic? If you answered yes to any of those questions we would like to talk to you about joining our team, where everything we do is Epic.
Epic Games, the award winning developer known for the Unreal Series of games, Gears of War, and the Unreal Engine, is searching for a cutting edge UI Designer who is well versed in motion graphics and graphic design and who also brings with them a passion for games.
Responsibilities
Core duties will include User Interface and Heads Up Display work for our current titles. You will be responsible for miscellaneous graphic design tasks such as promotional pieces, signage, web graphics, motion graphics, product packaging, magazine ads, etc.
Qualifications
- Strong portfolio showcasing UI, HUD, Motion Graphics, Graphic Design, Web Design, etc.
- Keen eye for cutting edge imagery and motion graphics
- Experience with video game user interface
- Must be proficient in a diverse set of software including Photoshop, After Effects, 3ds Max (or equivalent), Flash, Illustrator, In Design, etc.
- Self starter who can communicate well with programmers to develop cutting edge UI designs for games and interactive media.
- Strong graphic design and motion graphics skills, additional abilities with print and web are also required
- Professional experience required
Preference to applicants with:
- Shipped-title experience
- Experience and demonstration of strong traditional artistic skills
- BFA in Graphic Design, Motion Graphics, 3D art or similar background/traditional training
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ArtWarsaw, PLapply online
Company: People Can Fly
Position type: Regular Full-Time
Overview
We are seeking a cutting edge UI Designer who is well versed in motion graphics and graphic design and who also brings with them a passion for games. Core duties would include User Interface and Heads Up Display work for our current titles. Additionally, you will be responsible for miscellaneous graphic design tasks such as promotional pieces, signage, web graphics, motion graphics, product packaging, magazine ads, etc. Ideal candidate would be an experienced self starter who can communicate well with programmers to develop cutting edge UI designs for games and interactive media. Candidate must be proficient in a diverse set of software including Photoshop, After Effects, 3ds Max (or equivalent), Flash, Illustrator, In Design, etc. Experience with video game user interface is a necessity along with strong graphic design and motion graphics skills, additional abilities with print and web are also required. This is not an entry level position.
Qualifications
- Strong portfolio showcasing UI, HUD, Motion Graphics, Graphic Design, Web Design, etc.
- Keen eye for cutting edge imagery and motion graphics
- Professional experience required
Preference to applicants with:
- Shipped-title experience
- Experience and demonstration of strong traditional artistic skills
- BFA in Graphic Design, Motion Graphics, 3D art or similar background/traditional training
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DesignCary, NCapply online
Company: Epic Games, Inc.
Position type: Regular Full-Time
Overview
Would you like to work with a team that consistently ships multi-million unit selling games? Be involved in contributing to the design process on new and existing IP's across multiple platforms? And be a part of creating something Epic? If you answered yes to any of those questions we would like to talk to you about joining our team, where everything we do is Epic!
Responsibilities
- Responsible for working with a team to implement the project vision.
- Overseeing game design that could include mechanics, levels, UI and other related tasks.
- Collaborate on game design documentation, writing proposals and final documents for all aspects of the games design, maintaining this throughout development.
- Proven ability to create fresh, new designs and to enhance existing ones.
- Focus on game mechanics and maintaining global game-play balance.
- Collection and processing of player data and feedback to inform project-wide decisions.
- Ability to create design concepts using 3d development tools.
Qualifications
- 4 plus years industry experience, with at least two shipped titles.
- Passion for games and an understanding of market trends and styles (including casual/mobile/F2P).
- Experience designing single player and/or multiplayer game play experiences.
- In depth understanding of major elements of game design including; system design, level design, mode design, character interaction, character mechanics, AI, story, interface, balance and difficulty.
- Solid understanding of mission structure, encounter design, and overall game pacing.
- Experience prototyping (preferably with the UE toolset).
- Creative problem solver who thrives in an environment of creating new ideas.
- Excellent verbal and written communication skills.
Preferred:
- Experience working with the Unreal Engine.
- Experience representing the product to public and press.
- Bachelor’s degree or higher in related discipline.
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DesignCary, NCapply online
Company: Epic Games, Inc.
Overview
Would you like to work with a team that consistently ships multi-million unit selling games? Be involved in leading the design process on new and existing IP's across multiple platforms? And be a part of creating something Epic? If you answered yes to any of those questions we would like to talk to you about joining our team, where everything we do is Epic!
Responsibilities
- Responsible for driving implementation of a project vision (from both a single and multiplayer perspective).
- Collaborate on game design documentation, writing proposals and final documents for all aspects of the games design, maintaining this throughout development.
- Communicate and build consensus on the Project Vision throughout the team.
- Seek feedback from other stakeholders on the project (art, engineering, level design, production, QA).
- Proven ability to create fresh, new designs and to enhance existing ones.
- Work closely with production team to create and maintian design team schedules and processes.
- Ability to implement design concepts using 3d development tools.
Qualifications
- 10 plus years industry experience, with at least three shipped titles, one of them in a lead capacity.
- Experience prototyping (preferably with the UE toolset).
- Ability to take an idea from initial brainstorming through final polish and balance.
- Passion for games and an understanding of market trends and styles.
- Experience designing both single player and multiplayer game play experiences.
- In depth understanding of major elements of game design including; system design, level design, mode design, character interaction, character mechanics, AI, story, interface, balance and difficulty.
- Solid understanding of mission structure, encounter design, and overall game pacing.
- Creative problem solver who thrives in an environment of creating new ideas
- Excellent verbal and written communication skills.
- Experience working on console-based shooters.
Preferred:
- Experience working with the Unreal Engine.
- Experience representing products to public and press.
- Experience with casual, mobile or F2P games.
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DesignCary, NCapply online
Company: Epic Games, Inc.
Position type: Regular Full-Time
Overview
Would you like access to the best tools and technology in the business to help bring your levels to life? Work with a team that consistently ships multi-million unit selling games? And be a part of creating something Epic? If you answered yes to any of those questions we would like to talk to you about joining our team, where everything we do is Epic.
Epic Games is searching for level designers experienced with UnrealEd or equivalent tools, who can build solid game-play environments and script scenarios for a 3D game.
Responsibilities
Level designers at Epic bring together the work of a talented team of modelers, texture artists, and game-play engineers, and it's up to them to combine them in a way that is compelling and fun. Applications should include samples with examples of game-play scenarios and/or mission designs.
Qualifications
Qualifications:
- Experience building 3D Environments in a game level editing tool
- Shipped game title experience
Preference to applicants with:
- Familiarity with Unreal technology and the Kismet scripting tool
- Experience with Mission design documentation
- Experience with current-generation console games and a familiarity with performance issues
- Working knowledge of 2D art tools, such as Adobe Photoshop
- Working knowledge of 3D art tools, such as Max, Maya, or Lightwave
- Experience outside the FPS genre; we’d love to add experience from genres like MMOs, open worlds etc. to our team
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DesignWarsaw, PLapply online
Company: People Can Fly
Position type: Regular Full-Time
Overview
People Can Fly is looking for a Senior Designer. This person will work with the Creative Director and design team to support the creative vision, and long term design goals of our next project in development.
Responsibilities
- Overseeing game design that could include mechanics, levels and UI and other related tasks.
- Proactively identifying work-flow issues and risks, and offering solutions.
- Collection and processing of player data and feedback to inform project-wide decisions.
- Focus on game mechanics and maintaining global game-play balance.
- Working with producer and production team to determine tasks and schedules
- Manage and organize design meetings and group game review sessions
- Collaborate on game design documentation, writing proposals and final docs for all aspects of the game's design and maintaining this throughout development
Qualifications
- Able to communicate and lead with well written and constructed design documentation, and in one to one situations.
- Ability to perform balancing and game pacing
- Excellent theoretical knowledge of game design practices.
- Experienced to be able to draw from games from multiple genres and platforms, and from first hand design experience
- An in depth understanding of major elements of game design including, system design, level design, mode design, character interaction, character mechanics, AI, story, interface, balance and difficulty.
- Experience implementing with 3D development tools.
- The ability to communicate well across disciplines; excellent verbal and written communication skills.
- Strong problem solving and trouble-shooting skills. Able to consistently think outside the box
- Excellent creativity and demonstrated ability to generate innovative concepts, mechanics and ideas.
- Demonstrable success in creating engaging and fun game play, scenarios and encounters.
- Self-motivated, hard worker with a team-focused attitude and ability to both give and take feedback and criticisms.
- Experience designing multi-player and single player game-play.
Desired Experience
- Shipped and credited on at least two AAA games on a current-gen console as a Lead Designer or have at least 5 years’ experience in the video game industry in a Senior or Lead role.
- A strong familiarity with online mode and matchmaking design as they apply to console gaming.
- Can prototype using the UE toolset.
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EngineeringCary, NCapply online
Company: Epic Games, Inc.
Position type: Regular Full-Time
Overview
Would you like to write code that is used by thousands of developers in hundreds of games? Work with a team that consistently ships multi-million unit selling games? And be a part of creating something Epic? If you answered yes to any of those questions we would like to talk to you about joining our team, where everything we do is Epic.
Epic Games is searching for an experienced Animation Systems Programmer for its Engine Development team. This person will be responsible for enhancing and maintaining core systems of Unreal Engine 3 (and beyond), as well as optimize them for multiple platforms. You'll work directly with the brightest technical minds in the business as we build the premier game engine for a multitude of platforms.
Qualifications
- Strong C++ knowledge
- Excellent math skills, especially matrix math and techniques for solving systems of linear equations
- Experience with one or more of the following: animation state machines; low level animation systems; or physics-based IK systems
- Demonstrated interest in games
- Experience with multiple core system tasks, such as graphics, tools, audio/video, networking, memory handling, script compilers, I/O, etc.
- 3 years professional experience
Preference to applicants with:
- Experience working with multithreaded systems
- Current generation console experience
- Performance optimization skills
- Experience with mobile engine development
- BS (or higher) in Computer Science or similar discipline (Physics, Math, EE, etc.)
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EngineeringCary, NCapply online
Company: Epic Games, Inc.
Position type: Regular Full-Time
Overview
Would you like to write code that is used by thousands of developers in hundreds of games? Work with a team that consistently ships multi-million unit selling games? And be a part of creating something Epic? If you answered yes to any of those questions we would like to talk to you about joining our team, where everything we do is Epic.
Epic Games, is searching for an experienced audio programmer to work with our audio directors on enhancing the tool set and creating ground breaking technology for all of our supported platforms. You'll work directly with the brightest technical minds in the business as we build the premier game engine for PCs, the next generation of consoles, and beyond.
Qualifications
- Strong C++ knowledge
- interest in advancing audio in games
- Experience with audio and tools
Preference to applicants with:
- Experience working with UI toolkits like WPF
- Experience with sound/music/dialog recording and/or audio editing, composing, performance, or design
- Broad experience in engine programming
- Experience working with UE3
- Console development experience
- BS (or higher) in Computer Science or similar discipline (Physics, Math, EE, etc.)
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EngineeringCary, NCapply online
Company: Epic Games, Inc.
Position type: Regular Full-Time
Overview
Would you like to write code that is used by thousands of developers in hundreds of games? Work with a team that consistently ships multi-million unit selling games? And be a part of creating something Epic? If you answered yes to any of those questions we would like to talk to you about joining our team, where everything we do is Epic.
Epic Games is searching for experienced engine programmers to help enhance and maintain core systems of Unreal Engine 3 (and beyond), as well as optimize them for multiple platforms. You'll work directly with the brightest technical minds in the business as we build the premier game engine for a multitude of platforms.
Qualifications
- Strong C++ knowledge
- Excellent math and/or physics skills
- Demonstrated interest in games
- Experience with multiple core system tasks, such as graphics, tools, audio/video, networking, memory handling, script compilers, I/O, etc.
- 3 years professional experience
Preference to applicants with:
- Experience working with multithreaded systems
- Performance optimization skills
- Console experience, especially next-generation systems
- Experience with mobile engine development
- BS (or higher) in Computer Science or similar discipline (Physics, Math, EE, etc.)
- Xbox LIVE experience
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EngineeringSeoul, KRapply online
Company: Epic Games Korea
Position type: Regular Full-Time
Overview
Epic Games Korea is searching for an experienced engine programmer to help maintain and enhance Unreal Engine 3. Based in our Seoul office, you'll work on current and future versions of the Unreal Engine codebase with the brightest technical minds at Epic Games HQ and Epic Games Korea, and use your knowledge and experience of the local games industry to develop features important to teams using the Unreal Engine in Korea.
Qualifications
- Strong C++ knowledge
- Excellent math and/or physics skills
- Demonstrated interest in games
- Experience with multiple core system tasks, such as graphics, tools, audio/video, networking, memory handling, script compilers, I/O, etc
- 3 years professional experience
- Demonstrated ability to communicate in written and spoken English
Preference to applicants with:
- Experience working with Unreal Engine C++ source code
- Experience working with multithreaded systems
- Performance optimization skills
- BS (or higher) in Computer Science or similar discipline (Physics, Math, etc.)
Epic Games Korea benefits may vary from Epic Games US, to meet the Labour Standard Act requirement in Korea.
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EngineeringTokyo, JPapply online
Company: Epic Games Japan
Position type: Regular Full-Time
Overview
Epic Games Japan is looking for a Support Engineer, to provide pre and post license technical support for Japanese game development companies using the Unreal Engine. The ideal candidate will have development experience working with the Unreal Engine and will be responsible for assisting with Epic Game’s efforts to provide Japanese localized tools and documentation.
Responsibilities
- This person must be sufficiently familiar with the functionality of Unreal Engine 3, and sufficiently knowledgeable of technical development topics, to directly respond to Japanese licensee’s support questions and translate technical support questions and answers with the developers at Epic HQ for issues s/he is unable to answer directly.
- Assist Epic Games Japan’s Territory Manager with Unreal Engine license efforts including but not limited to live Unreal Engine demonstrations, arranging evaluations, providing pre-license technical support, evangelizing Unreal Engine at tradeshows, Japanese language developer web sites, etc.
- Assist in the creation and translation of support documentation on the Unreal Developer Network website, as well as specialized support documentation, videos, and samples for the Japanese market.
- Frequent travel in Japan to meet with Japanese licensees and potential licensees and between the U.S. and Japan will be required.
Qualifications
To perform this job successfully, an individual must be able to perform each essential duty satisfactorily. The requirements listed below are representative of the knowledge, skill, and/or ability required. Reasonable accommodations may be made to enable individuals with disabilities to perform the essential functions.
Minimum:
- Ability to speak, read and write technical Japanese
- Ability to speak, read and write English (TOEIC score 800 or above)
- Strong C++ knowledge, experience with multi threading and GPU is a plus
- Game industry experience
- UE3 experience
Preferred:
- Bachelors Degree in Computer Science
- Technical Customer Service experience
- Proficiency in any other languages
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EngineeringCary, NCapply online
Company: Epic Games, Inc.
Position type: Regular Full-Time
Overview
Would you like to write code that is used by thousands of developers in hundreds of games? Work with a team that consistently ships multi-million unit selling games? And be a part of creating something Epic? If you answered yes to any of those questions we would like to talk to you about joining our team, where everything we do is Epic.
Epic Games is looking for Gameplay Programmers to join our team currently working on multiple new and existing IP's across multiple platforms. Our Gameplay Programmers have an intrinsic understanding of what makes a game fun and the analytical mind to break that down into its constituent parts. They Experiment with game design and use rapid prototyping, yet have the engineering background to make strong architectural and algorithmic decisions. If you are a game designer trapped inside the body of an engineer, we'd like to hear from you.
Qualifications
- Game industry experience
- A keen analytical mind
- A game designer's creativity
- Strong C++, C# and/or Java skills
- Strong math skills
Preference to applicants with:
- Shipped-title experience
- Experience using UnrealScript
- Experience working on a mod/title on the Unreal Engine
- BS (or higher) in Computer Science or similar discipline (Physics, Math, EE, etc.)
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EngineeringSalt Lake City, UTapply online
Company: Chair Entertainment Group, LLC
Position type: Regular Full-Time
Overview
Chair Entertainment is looking for Gameplay Programmers to join the team currently working on Infinity Blade, as well as other unanounced projects in collaboration with Epic Games.
Responsibilities
Our gameplay programmers have an intrinsic understanding of what makes a game fun and the analytical mind to break that down into its constituent parts. They experiment with game design using rapid prototyping, yet have the engineering background to make strong architectural and algorithmic decisions. If you are a game designer trapped inside of a programmer, we'd like to hear from you.
Qualifications
- Game industry experience
- A keen analytical mind
- A game designer's creativity
- Strong C++ and/or Java skills
- Strong math skills
Preference to applicants with:
- Shipped-title experience
- Experience using UnrealScript
- Experience working on a mod/title on the Unreal Engine
- BS (or higher) in Computer Science or similar discipline (Physics, Math, EE, etc.)
- Cloud Programming experience
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EngineeringCary, NCapply online
Company: Epic Games, Inc.
Position type: Regular Full-Time
Overview
Would you like to write code that is used by thousands of developers in hundreds of games? Work with a team that consistently ships multi-million unit selling games? And be a part of creating something Epic? If you answered yes to any of those questions we would like to talk to you about joining our team, where everything we do is Epic.
Epic Games is searching for an experienced Java/Online Server Programmer with strong knowledge of multithreaded programming, parallelization techniques, systems performance design and measurement, and great design skills. You will be responsible for the architecture/design and implementation of web services that support game features directly and indirectly by providing analytics on player behavior and other research tasks. If you have a passion for games, and experience with high volume server development and/or online infrastructure design we’d like to speak with you.
Qualifications
- 3+ years experience working with highly scalable systems (databases, multi-platform, multi-process etc.)
- Experience developing RESTful applications or other web services
- Familiarity with HTML/CSS/Javascript/JSON/MVC
- Understanding of application-level communication protocol design/usage and transport protocols
- Proficiency in Java, T-SQL, and Python or a similar scripting/utility/glue language
Preference to applicants with:
- Google App Engine experience
- Unreal Engine experience
- Excellent communication skills
- BS (or higher) in Computer Science or similar discipline (Physics, Math, EE, etc.)
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EngineeringCary, NCapply online
Company: Epic Games, Inc.
Position type: Regular Full-Time
Overview
Would you like to write code that is used by thousands of developers in hundreds of games? Work with a team that consistently ships multi-million unit selling games? And be a part of creating something Epic? If you answered yes to any of those questions we would like to talk to you about joining our team, where everything we do is Epic.
Epic Games is searching for an experienced Physics Integration Programmer to help research new systems and maintain existing integrations, in Unreal Engine 3 and beyond. You'll work closely with members of our engine team, as well as our external partners, building the worlds premier game engine technology for a multitude of platforms.
Qualifications
- Experience with physics engines in a game engine (i.e. Tools pipeline, performance optimization, behavior etc.)
- Experience making physics work in the game world
- Strong C++ knowledge
- Excellent math skills
- Demonstrated interest in games
- 3 plus years professional experience
Preference to Applicants with:
- Experience with multiple core system tasks, such as animation, tools, graphics, networking, memory handling, etc.
- Experience working with PhysX
- Experience working with multithreaded systems
- Console experience
- BS (or higher) in Computer Science or similar discipline (Physics, Math, EE, etc.)
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EngineeringCary, NCapply online
Company: Epic Games, Inc.
Position type: Regular Full-Time
Overview
Would you like to work with a team that consistently ships multi-million unit selling games? And be a part of creating something Epic? If you answered yes to either of those questions we would like to talk to you about joining our team, where everything we do is Epic.
Epic Games is looking for a Data Analyst to help us improve our games. The successful candidate will have excellent SQL knowledge, and enjoy combining analytic skills with business acumen to provide the data and insights that will drive our continued success.
You will work with key stakeholders from game design, development and production to ensure available game data is applied for its best use to Epic. This will be done by retrieving and analyzing data from our databases, server logs, online experiments, etc., as well as model user behavior, based upon previous findings and the most relevant data available and contribute to the development of tools for tracking and understanding user behavior.
Qualifications
- Advanced statistical training and a thorough understanding of the associated strengths and weaknesses of different statistical analysis approaches
- Working knowledge of SQL, SAS/SPSS, Tableau or programming languages useful to data retrieval and analysis
- Excellent data reporting and presentation skills
- Experience working with online games
- Experience working with a variety of information systems and data files, including large and complex files: analyzing file structure, using and creating file layouts, transforming raw data into finished products
- Ability to prioritize, work with multiple departments and deliver at a high speed
- Strong written and verbal communication skills
Preference to applicants with:
- Experience researching new data sources and analytical tools
- Experience with database application development
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EngineeringCary, NCapply online
Company: Epic Games, Inc.
Position type: Regular Full-Time
Overview
Would you like to write code that is used by thousands of developers in hundreds of games? Work with a team that consistently ships multi-million unit selling games? And be a part of creating something Epic? If you answered yes to any of those questions we would like to talk to you about joining our team, where everything we do is Epic.
Epic Games is searching for an experienced User Interface programmer to help enhance and maintain UI systems for our games and Unreal Engine 3 (and beyond). You'll work directly with the brightest technical minds in the business as we build the premier game engine for a multitude of platforms.
Responsibilities
- Work closely with Art and Design leads to insure that UI meets aesthetic and functional requirements.
- Define and lead UI prototyping
- Careful attention to detail, especially with regard to compliance, layout and design
- Architect, plan and implement new UI systems
- Optimize and fix bugs in existing UI systems
- Contribute ideas toward all aspects of the game’s production and development
- Write robust, maintainable code
Qualifications
- 3+ years of relevant programming experience
- Experience building User Interfaces for Games
- Expert in C/C++ and object-oriented programming
- Experience working with a cross-platform engine
- Shipped at least one console title
- Self-motivated, strong work ethic, able to work independently
- Excellent communication skills, both verbal and written
- B.S. degree in Computer Science or equivalent experience
Preferred:
- Previous Unreal Engine experience.
- Scaleform and/or Flash ActionScript experience
- Experience working with Xbox Live, PSN or both
- Experience working on action games desirable
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EngineeringWarsaw, PLapply online
Company: People Can Fly
Position type: Regular Full-Time
Overview
Would you like to work with a team that consistently ships innovative and over-the-top action games and/or help define the UI our next project? If you answered yes to either of those questions we would like to talk to you about joining our team here at People Can Fly, a studio in the Epic Games family.
Responsibilities
- Working closely with Art and Design leads to insure that UI meets aesthetic and functional requirements.
- Define and lead UI prototyping
- Careful attention to detail, especially with regard to compliance, layout and design
- Architecting, planning and implementing new UI systems.
- Optimizing and bug fixing existing UI systems.
- Contribute ideas toward all aspects of the game’s production and development.
- Write robust, maintainable code.
Qualifications
- 3+ years of relevant programming experience.
- Experience building User Interfaces for Games.
- Expert in C/C++ and object-oriented programming.
- Experience working with a cross-platform engine.
- Shipped at least one console title.
- Self-motivated, strong work ethic, able to work independently.
- Excellent communication skills, both verbal and written.
- B.S. degree in Computer Science or equivalent experience.
Preferred Experience:
- Previous Unreal Engine experience.
- Scaleform and/or Flash ActionScript experience.
- Experience working with Xbox Live, PSN or both.
- Experience working on action games desirable.
-
ProductionCary, NCapply online
Company: Epic Games, Inc.
Position type: Regular Full-Time
Overview
Would you like to work with a team that consistently ships multi-million unit selling games? Be the person responsible for driving the production of our next big IP? And be a part of creating something Epic? If you answered yes to any of those questions we would like to talk to you about joining our team, where everything we do is Epic.
Epic Games is looking for a Producer to assist in development of internal projects. This person would be responsible for managing a team, facilitating the internal development processes, working with internal groups to develop IP and communicate with the publisher and external vendors.
Qualifications
- Experience with current generation console development and submission process
- Exceptional project and people management skills
- Extremely strong problem solving and organizational skills
- Excellent communication and meeting facilitation skills
- High work ethic and self motivated
- Passion for Games
Preference to applicants with:
- Undergraduate degree
- Experience with MS Project and Test Track Pro

