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Alvaro Stuardo Bravo has been impressing us for almost two years with his amazing sculptures. Since those first sculptures, his talent has continued to grow and he is quickly becoming a world class artist. Alvaro recently surprised us with a beautiful sculpture based on the Gears of War: Judgment Reaper. I carried it around the studio and people were so amazed at the detail. It will soon find it’s home hanging on the Epic walls.

Epic Gamer and artist Tim Fangon chats with Alvaro about sculpting and other mediums he enjoys.

966372_331802133613500_473553535_oTim F: How did you get started sculpting?

Alvaro B: I started sculpting 2 years ago with a lot of questions about materials and techniques, learning from YouTube and after all the research now I feel more confident about my sculptures.

I started after I saw “Inside the Wicked Workshop” on YouTube from Chris Perna, to me was very inspiring.

TF: Who is your favorite Gears of War Character to sculpt?

AB: Definitely Marcus Fenix, I believe Marcus is the most awesome Character in the game. :)

TF: Could you describe the process for the sculpture?999059_10151843181449230_2052617188_n

AB: I start with an armature made of metal, then I cover the armature with aluminum foil. Then I start modeling the clay over the aluminum foil with rough shapes until I feel comfortable with the results. I bake the clay and the statue is ready for the paint job!

TF: What kind of clay do you use?

AB: I use Super Sculpey and Sculpey Firm which is a type of polymer clay that can be molded and put into a conventional oven to harden.

TF: How did you make it look like bronze?

AB: That was the paint job made it by my Girlfriend Carla, she painted several layers of different colors to get that finish and then she added some clear coats to bring some shine :)

964503_342751579185222_34180249_oTF: Did you know the sculpture will be on display at Epic Headquarters?

AB: That’s gonna be Fantastic! And makes me feel very happy because you guys likes what I do, to me is an honor.

TF: When did you start sketching?

AB: I been sketching all my life, I love to make drawings and When I saw Gears of War I knew that I wanted to keep improving my sketches. I loved to make drawings using just a regular ball pen and maybe some polychromes!

TF: How long have you been drawing?

AB: All my life! Since I was 4 years old.

TF: Do you create any art on PC?

AB: Yes. I make drawings using Photoshop and recently I started using Z-Brush which is pretty awesome. :)

TF: Which do you like to do more, sketch or sculpt?

AB: I don’t know which is better but I try to do both things because one helps to improve the other and because both makes me happy.

Alvaro on deviantART
Epic Gamers on deviantART

OSTCover_FINAL4The website videogamewriters.com recently posted the top 15 video game soundtracks. Two titles from Epic Games made it to the list. They decided to list only original soundtracks, not ones created as compilations. Gears of War by Kevin Riepl comes in as number twelve on the list.

Jen Bosier says, ” It’s easy to forget how revolutionary Gears was when it first released, with every aspect of the game feeling like a grand experiment. This extends to Riepl’s soundtrack which effortlessly blends strong, militaristic themes with foreboding sounds typically reserved for horror offerings.”

At number seven is The Bulletstorm Soundtrack by Michael Cielecki and Krzysztof Wierzynkiewicz. “Cielecki’s mix of chorals and brass plays as a homage to epic action set pieces and thrilling, tense adventures. There isn’t a weak track on the album and chances are you’ll find yourself remembering your favorite skill shots.”

You can get a track from each of the soundtracks for free from the Epic 20th Anniversary Original Soundtrack. You can also download the complete Bulletstorm soundtrack for free, from FilePlanet.

 

 

6sept_reaperbodyv5final_lo_by_arukun14-d6l8mjzWe’ve added three new Reapers this week for the Reaper Festival! If you’re looking to earn your Reaper Medal and Weapon Skin this is the event for you!

The Reaper Festival is every Saturday at 12 PM PST / 3 PM EST / 8 PM GMT and usually last a few hours. The group usually plays Team Deathmatch and Free-For-All. If you want to join in on the action just visit the forum thread and send a message to the lobby hosts.

The Xbox live links to hosts are available on the thread. All of the reaper action will be streamed live on EV0L0NE’sTwitch.tv channel and you can watch the matches while you wait for an invite.

Reaper Festival Thread

EV0L0NE’S Live Stream

You will still also be able to find some of the developers from Epic Games playing as the Reaper as well as Raczilla, Cher, Zap, DarkAp89 and Fl4k, and the Reaper Festival Reapers, I EV0L 0NE I, Alex Brand LE and LeMansFahrer.

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September 19th 2013 – September 30th 2013
5sep_cartoonreaper_by_arukun14-d6l8ojeReapers Worldwide are celebrating 6 Months Gears of War: Judgment’s release and the community Reaper program with a Reaper Anniversary Party. The Reaper Festival is a community event where you can play against the Community Epic Reapers that Epic Games selects every week.

If you’re looking to earn your Reaper Medal and Weapon Skin this is the event for you!

The Reaper Festival is every Saturday at 12 PM PST / 3 PM EST / 8 PM GMT and usually last a few hours. The group usually plays Team Deathmatch and Free-For-All. If you want to join in on the action just visit the forum thread and send a message to the lobby hosts.

The Xbox live links to hosts are available on the thread.

All of the reaper action will be streamed live on EV0L0NE’sTwitch.tv channel and you can watch the matches while you wait for an invite.

Reaper Festival Thread

EV0L0NE’S Live Stream

You will still also be able to find some of the developers from Epic Games playing as the Reaper as well as Raczilla, Cher, Zap, DarkAp89 and Fl4k, and the Reaper Festival Reapers, I EV0L 0NE I, Alex Brand LE and LeMansFahrer.

We’re bringing back some of our former Reapers to join in the fun and our new Reapers have been chosen! !

Brad – UK – Gamertag: SHiIfT N DRiiFT
Kyle – US – Gamertag: FellBluedodger
Neil – US – Gamertag: MVViking71
Cody – Canada – Gamertag: CptSharppz
Lance – USA – Gamertag: DreadfulRaven
Scott – USA – Gamertag: xXx TacComm xXx
Nick – US – Gamertag:  NickKrause
Frank  – Australia – Gamertag: lordwestie
Chris – US – Gamertag: Gorgon Freeman
Mel – Australia – Gamertag: M3LBBY
Marcus – UK – Gamertag: BRODIEMAN
Simon – UK – Gamertag: Slays
Engin – Turkey – Gamertag: Ashes2Gnashers
Linda – US – Gamertag: saaaaaaaammm
Julio – Brazil – Gamertag: JPK l P4L4D1N0
Max – Brazil – Gamertag: Morocoto
Idris – UK – Gamertag: ImDzombieLegend
Wendy – UK – Gamertag: Mad Bad Vixen 
Alex – US – Gamertag: ElJibaro25
Stefano – Italy – Gamertag: STEPLATONE

Follow the Reaper_Tracker for hints where they will be. Thanks to Gnashes and Bizkitdoh for the feed and good luck slaying the Reaper!

Epic Finale to Award-Winning Game Series Debuts at #1 on the App Store!

Salt Lake City, Utah, September 18, 2013 — ChAIR Entertainment, an award-winning Epic Games studio, today launched “Infinity Blade III” on the App Store. Powered by Unreal Engine technology, Infinity Blade III delivers an epic conclusion to the blockbuster video game series with a thrilling story of honor, love, betrayal, and redemption.

Fans can view the new Infinity Blade III “Heroes” launch trailer on the official ChAIR YouTube channel: http://www.youtube.com/watch?v=eUjTdsREvvc&feature=c4-overview-vl&list=PL_UggmoSaui0Ff4MrUPQRsgt8XFWWDct4

Powered by Unreal Engine technology, Infinity Blade III is a universal app priced at $6.99 and is compatible with the new iPhone 5S and iPhone 5C, iPhone 5, iPhone 4S, iPhone 4, iPod touch 5, iPad 4, iPad 3, iPad 2, and iPad mini.

KEY FEATURES:

IB3 DragonResponsive and Intuitive Touch Controls – Designed from the ground up to be the ultimate touch screen experience, players attack opponents, dodge enemy advances, cast powerful magic, and explore the world – all with a simple swipe of the finger.

Simple Navigation – Easy tap-to-move controls enable players to effortlessly navigate the world while collecting valuable items such as treasure, swords, shields, armor and other magical objects.

Play as SIRIS and ISA – For the first time in franchise history, gamers play as both legendary hero Siris, and the stealthy female warrior-thief, Isa. Each character features three (3) unique combat styles and their own set of over 135 unique weapons and items.

Dynamic Single-Player Campaign – Choose multiple paths to follow, each with unique missions, new enemies to fight, and larger, beautiful 3D environments to explore.

Deep, Rich Story – The epic tale concludes in the most detailed story scenes ever shown on a mobile device, and featuring the voice talents of fan-favorites John Noble and Troy Baker.

New Fighting Styles and Weapon Classes – Six (6) unique fighting styles, each with specialized weapons, moves, combos, and capabilities to be mastered

More Powerful Enemies – Dozens of new enemies and bosses, each featuring unique abilities and exciting attacks, provide greater gameplay variation than ever before.

ClashMob™2.0 – Patent Pending. Players from around the globe team up for unique “massively social,” group-based challenges to defeat new enemies, unlock rare treasures and earn exclusive items. Three (3) new modes include: Trials (single-player daily challenges), ClashMobs (multi-layered co-op events), and Aegis Tournaments (special, longer running competitive qualifying events).

The Dragon – Rumor tells of a massive Dragon scouring the land, leaving destruction and carnage in its wake. Players can hunt down and battle this mighty beast, slaying it to win a rare treasure.

The Hideout – The Hideout serves as the player’s all-new base of operations. Throughout the campaign, players discover and unlock allies who will join their cause: The Merchant brings rare and exotic items for sale at a discount. The Gemcutter allows combining and fusing of gems into new, more powerful gems. The Potionmaster cooks rare, unique potions from ingredients players find in the world. The Blacksmith allows players to upgrade and re-master all weapons and items.

World Map – Players now choose from multiple quests, side missions, and ClashMob engagements with the new in-game World Map interface.

Deep Role-Playing Elements – Players earn and collect hundreds of unique Weapons and Items. Objects can be mastered unlocking valuable XP and Skill Points used to level characters and unlock powerful new Skill Perks. Hundreds of unique Ability Gems can be slotted into items, increasing their abilities. Enhanced gem forging, potion mixing, and weapon re-mastering allows for endless character leveling and customization. Goals – All-new Goals feature takes Achievements to the next level, allowing players to earn valuable Chips that they can spend on keys, treasure maps, prize wheels, and other rare in-game items. Original Score and Customizable Music – Gamers can experience the game’s original orchestral score or choose their own custom soundtrack while playing.

BONUS CONTENT:

Imagine Dragons – Internationally acclaimed rock band Imagine Dragons debut their original, Infinity Blade-inspired song, “Monster,” in-game (also released as a single). Players can also obtain the exclusive “Imagine Dragon” in-game weapon and hear the song playing whenever its in use. Ben Hibon Animated Short – Infinity Blade III kicks off with a dramatic new animated opening sequence, entitled “Infinity Blade: Origins” created by award-winning animation director, Ben Hibon (Harry Potter, Heavenly Sword, Mirror Mirror), and also featuring the voice talent of actor John Noble (The Lord of the Rings, Fringe) as The Worker of Secrets.

“It’s been amazing to see the continued success of Infinity Blade and to have the ability to tell a complex story across different mediums, using a single device we take wherever we go,” said Donald Mustard, co-founder and creative director at ChAIR. “We’re so proud of Infinity Blade III and feel it not only offers a powerful finale to the series, but also gives mobile gaming another giant push forward.”

Fans looking to delve more deeply into the fiction of the Infinity Blade universe can also download “Infinity Blade: Redemption,” the latest digital novella written by #1 New York Times bestselling fantasy author Brandon Sanderson (“The Way of Kings,” “Mistborn,” “The Wheel of Time”). “Infinity Blade: Redemption” is available for $2.99 across all digital booksellers.

For all the latest info on the Infinity Blade games and products, follow @InfinityBlade on Twitter and ‘Like’ “Infinity Blade” on Facebook at: https://www.facebook.com/InfinityBladeGame Fans .can also view exclusive video content at: http://www.youtube.com/TheChAIRGAMES.

ChAIR TO DEBUT NEW IMAGINE DRAGONS SONG IN FORTHCOMING INFINITY BLADE III VIDEO GAME

Pre-Order New Imagine Dragons Song “Monster” On iTunes Now

Salt Lake City, UT and Santa Monica, CA (September 12, 2013) – ChAIR Entertainment, an award-winning Epic Games studio, and KIDinaKORNER / Interscope recording artist Imagine Dragons today announced that an original new song from Imagine Dragons entitled “Monster” will debut in the forthcoming Infinity Blade III video game. The latest in the blockbuster Infinity Blade series, Infinity Blade III will be released on September 18th exclusively on the App Store.

Fans can preview and pre-order “Monster” exclusively on iTunes now: https://itunes.apple.com/us/album/monster-single/id696511366

Resulting from a unique collaboration between Imagine Dragons and ChAIR, “Monster” was written for and choreographed to debut during a crucial battle in Infinity Blade III. Additionally, players that click on the ChAIR-designed album cover appearing in-game will earn an exclusive weapon, the Imagine Dragon axe. The song will also be heard any time this weapon is used during battle.

IB3_ImagineDragon

Imagine Dragons commented “ChAIR has always been on the cutting edge of mobile gaming. Infinity Blade has been massive and we felt the song fit perfectly with the tone and visuals.  We’re pretty big gamers ourselves, so we couldn’t be more excited.”

“At ChAIR, we’re always looking to partner with talented artists who are masters at what they do – whether they be writers, musicians, directors – and to collaborate in a way that adds an even greater level of entertainment to our games,” said Donald Mustard, creative director at ChAIR. “We’ve been huge fans of Imagine Dragons since their early days and are honored to feature this amazing new song in Infinity Blade III.”

Entertainment Weekly called 2013 the “Year of the Dragons” and Billboard noted, “Imagine Dragons are rock’s 2013 live breakout.” Imagine Dragons —comprising Dan Reynolds (vocals), Wayne Sermon (guitar), Ben McKee (bass), Daniel Platzman (drums)—are currently playing to sold-out crowds worldwide. Additional tour information can be found here: www.imaginedragonsmusic.com

For all the latest info on the Infinity Blade games and products visit: www.infinityblade.com. Follow @InfinityBlade on Twitter and ‘Like’ “Infinity Blade” on Facebook at: www.facebook.com/InfinityBladeGame. Fans can also view exclusive video content at: www.youtube.com/TheChAIRGAMES.

Yesterday, during Apple’s event at its headquarters in Cupertino, ChAIR co-founders Donald and Geremy Mustard revealed Infinity Blade III. Here is a handy, succinct recap of all the important details and links.

Release Date: September 18, 2013

Price: $6.99 USD

Compatible with: iPhone 5S, iPhone 5C, iPhone 5, iPhone 4S, iPhone 4, iPad 4th gen, iPad 3rd gen, iPad 2, iPad Mini, iPod touch 5 and iPod touch 4.

Operating System Required: iOS 6 or higher

64-Bit Version: Available exclusively on the new iPhone 5S (Don’t worry, it still looks amazing on all other iDevices!)

Key Points

  • Intuitive Touch Controls
  • Simple Navigation
  • Two playable characters – Siris and Isa!
  • The Hideout – your new home base
  • ClashMob 2.0 – Three new modes
  • The Dragon – a recurring nemesis with near-limitless health
  • Interactive World Map
  • Deep role-playing elements
  • Goals that earn in-game rewards
  • Ben Hibon Animated Short “Infinity Blade: Origins”
  • Features the voice talents of fan-favorites John Noble and Troy Baker


Infinity Blade III Reborn Trailer

See the full Dragon Demo from the Apple event. Yes, this is all in-game footage!

First Previews of Infinity Blade III

IGN: Complete Infinity Blade III Details

Fast Company: How Infinity Blade III was Built from Scratch to Show Off Your iPhone 5S

Modojo:  Infinity Blade III’s Five Biggest Improvements


To stay on top of the latest Infinity Blade news, head on over to the official Infinity Blade III website.

Be sure to follow @InfinityBlade on Twitter, like the Infinity Blade Facebook page.

Donald and Geremy Mustard stepped onto the stage at Apple today and revealed Infinity Blade III, the first game to utilize Apple’s new 64-bit processor. Infinity Blade III will be available on September 18, just in time for the launch of the new iPhone 5S. The demo wowed the audience, revealing a bigger, deeper, and prettier Infinity Blade universe.

Featured in the demo was an epic battle against the Dragon, a recurring enemy who appears throughout your Infinity Blade III adventure. And all of it was real in-game footage. You can never be certain when the Dragon might show up, so you’ll always need to be on your guard. This new nemesis has persistent health, meaning that whatever damage you deliver in a fight will remain the next time you encounter the Dragon. Eventually, you’ll weaken the Dragon enough for a titanic battle to the death!

IB3 Dragon
Also revealed was The Hideout, your new home base where you’ll launch quests, brew potions, fuse gems, and re-forge mastered items.

Of course, there’s a lot more to Infinity Blade III than just a sweet Hideout and a big bad Dragon. Infinity Blade III sees Siris return to action for a final showdown against the Worker of Secrets, who has gathered an army of Deathless Titans and seeks the destruction of the entire world. But Siris won’t have to fight this battle alone. Isa, Siris’s stealthy female companion from Infinity Blade II, is now a playable character for IB3. She offers a different style of fighting – quick and nimble – and comes equipped with a crossbow she uses to damage enemies before leaping into battle.

To help boost your war chest, the single-player campaign has been fused with an upgraded version of Infinity Blade II’s innovative ClashMob feature. All three of the new ClashMob modes are available from the interactive World Map, right alongside the story quests. Daily Trials test your skills and reward you with Gold or Battle Chips, ClashMobs offer week-long group-based challenges, and competitive Aegis Tournaments task you with posting high scores against other players to move on to further stages.

IB3_Screen05_iPad
ChAIR’s ambitions for Infinity Blade III are best summed up by Creative Director Donald Mustard. “It’s been amazing to see the continued success of Infinity Blade and to have the ability to tell a complex story across different mediums, using a single device we take wherever we go,” said Mustard. “We’re so proud of Infinity Blade III and feel it not only offers a powerful finale to the series, but also gives mobile gaming another giant push forward.”

Infinity Blade III hits the App Store September 18. The universal app is priced at $6.99 and is compatible with iPhone 4, iPhone 4S, iPhone 5, iPhone 5C, iPhone 5S, iPad 2, iPad 3, iPad 4, iPad Mini, iPod touch 4, and iPod touch 5.

September 10th 2013 – September 17th 2013
6sept_reaperbodyv5final_lo_by_arukun14-d6l8mjzEach week, members from the Gears of War community will be chosen to be the Epic Reaper. Members will be chosen based on their contributions to the community. We also wanted to showcase some artwork recently created by Tim Fangon of Team Epic Gamers. “Arukun14″ has been creating art based on all of Epic’s IPs for a few years now, and he never fails to surprise us with his work. Over the next few weeks we’ll be showcasing some more amazing Gears of War: Judgment Reaper art, so keep watching!

You can follow Tim on the following sites and social media. You can find the original Reaper post HERE.

Facebook: http://facebook.com/arukun14
Instagram: http://instagram.com/arukun14
Twitter: http://twitter.com/arukun14

Our new group has been chosen! We’re still waiting to hear back from some more reapers so stay tuned.

5sep_cartoonreaper_by_arukun14-d6l8ojeEach will receive a custom Gears of War: Judgment dog tag.

You will still also be able to find some of the developers from Epic Games playing as the Reaper as well as Raczilla, Cher, Zap, DarkAp89 and Fl4k, and the Reaper Festival Reapers, I EV0L 0NE I, Alex Brand LE and LeMansFahrer.

Be sure to join them this week, because rumor has it that @Petenub has doubled the XP in Gears of War: Judgment!

Julio – Brazil – Gamertag: JPK l P4L4D1N0
Max – Brazil – Gamertag: Morocoto
Idris – UK – Gamertag: ImDzombieLegend
Wendy – UK – Gamertag: Mad Bad Vixen 
Alex – US – Gamertag: ElJibaro25
Stefano – Italy – Gamertag: STEPLATONE

Follow the Reaper_Tracker for hints where they will be. Thanks to Gnashes and Bizkitdoh for the feed and good luck slaying the Reaper!

Infinity Blade: Redemption debuted at the top of the iBooks charts this week. Redemption follows the events of Infinity Blade II, with archenemies Raidriar and Siris imprisoned together in the Vault of Tears. Hugo Award-winning author Brandon Sanderson (MistbornThe Way of Kings) wrote both Redemption and its predecessor, Infinity Blade: Awakening in close collaboration with ChAIR. We asked Sanderson five questions about Redemption. We hope you enjoy the discussion.

Get your copy of Infinity Blade: Redemption on iBooks today!

IBR_CoverLargeHow did you come to partner with ChAIR on the Infinity Blade project?

BRANDON SANDERSON: I remember as a little kid saving up to buy my first Nintendo system, and I’ve been a gamer ever since. You don’t do what I do and not at some point want to be involved with video games.

I never had a great opportunity until Donald from ChAIR got in touch with me through a mutual friend and wanted to have dinner. He had some ideas he wanted to discuss. I’d heard of ChAIR and knew they’d been doing great stuff.  We had a wonderfully creative dinner where we sat and chatted about Infinity Blade, what they wanted to do with it, how they were fans of my books, and how we might work together. It seemed like a great opportunity for me. The video game world is very removed from what I do, but gaming is a hobby of mine and I wanted to be involved. So we brainstormed, and the idea was that I would write a book that would be a sequel to the first Infinity Blade game. It was exciting to me because the game had all these hooks for a story, but the game itself didn’t have much of a story yet. It gave me a lot of freedom to explore and to extrapolate and to ask, “How do you take some things that work in games and actually make a cohesive setting for a story?”

What did you learn from the first Infinity Blade novella that you applied to writing its sequel, Infinity Blade: Redemption?

SANDERSON: It’s been really cool, actually. I’ve done a second book now, and it’s been a little like juggling chainsaws. On the first book, Donald gave me Infinity Blade, and I played through it and liked it. Then I wrote the first book, which extrapolated on the game and took the story in new directions. After that, I tossed the story back to him and the team at ChAIR, and they made Infinity Blade II, building on those new concepts. Suddenly the characters that I’d added became main characters for the game and expanded on that. Then ChAIR tossed it back to me with this fun and terrible situation for the characters in the game, and I built upon that for the second book. It’s been really fun going back and forth, brainstorming and working together on all of it. It’s been a blast to see what I do for a book influencing what ChAIR does with the game and then for me to be influenced by that when writing another book.

When it comes to the second book, what is now going on in this world?

SANDERSON: Infinity Blade is fun because it’s this retro, postapocalyptic world where there is hidden technology. There’s this sense that these beings, the Deathless, have been around for thousands of years and had lived in our world—but our world went through some sort of apocalypse, and it’s never talked about what that was. So, one of the things I got to do in the second book was to do a flashback sequence from our time, or in the slightly near future, and show the bridge that led there. While at the same time, the characters were left in a pretty grim situation that I had to get them out of and propel us forward in character arcs. I get to do a lot more character development in the books, but in a game there isn’t as much time to spend on the characters since it’s more focused on action and gameplay. Infinity Blade: Redemption is this sequence of flashbacks mixed with the present time of the games, bringing the characters toward their natural conclusion.

IBR_TitleHow has the collaboration evolved since the first book?

SANDERSON: With the first book, we were pretty timid since we were both sort of new to this and hadn’t worked together before. Nobody wanted to step on anyone’s toes. They’d had partnerships with other writers but none that had ever influenced the game in this way. We grew much more comfortable as we worked through the first book, particularly when working on the script for the second game. It’s evolved into a very creative environment. It’s been a blast.

What do you love about the Infinity Blade universe?

SANDERSON: I love this half medieval/half futuristic world, which is something I’ve never done.  Of course, it’s been done in science fiction very well. I love the Sword of Shannara books, and it kind of reminds me of those, which are classics of fantasy. And Anne McCaffrey’s Pern books, which I really like—this idea of a fallen culture with technology out there. But the fun thing here that doesn’t exist in any of those works is that we have these beings that have set themselves up as gods—and you approach them in the games as if they’re these divine beings—but you learn that they’re just people who have a lot of technology. This dichotomy, this blending of science fiction and fantasy into a cohesive story, is a really fun concept to me.


Buy Infinity Blade: Redemption

Stay on top of the latest news by following @InfinityBlade on Twitter and liking the
Infinity Blade Facebook page.