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Unreal Engine 3 Support for Adobe Flash Player Announced

Unreal Engine 3 Support for Adobe Flash Player Unreal Tournament 3Epic Games Chief Executive Officer, Founder and Technical Director Tim Sweeney today presented the company’s award-winning Unreal Engine 3 (UE3) technology running fully inside an Adobe Flash-based environment during a keynote at Adobe MAX 2011, Adobe’s annual conference for developers, designers and business leaders. The live technical demonstration of “Unreal Tournament 3,” Epic’s blockbuster first-person shooter was visually enhanced for an unprecedented real-time experience inside Adobe Flash Player 11, which was released yesterday.

Unreal Engine 3 Support for Adobe Flash Player Unreal Tournament 3Flash Player is a key technology for gaming on social networks and the Web, and with UE3 will usher in the leap from 2D game experiences to world-class 3D gaming on the Web. Developers can now animate millions of objects with smooth 60 frames per second rendering and deliver console-quality games on Mac OS, Windows and connected televisions.

UE3 licensees will be able to access these new features that bring triple-A gaming to the Web. For more information about developing games for the Flash Platform with UE3, visit www.unrealengine.com.


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    • Lukas Gottschald

      This is insaity.

    • Lukas Gottschald

      This is insaity.

      • http://twitter.com/The_Dukenator Mark

        Read up for “This is madness” comment.

    • Lukas Gottschald

      This is insaity.

    • umadbro

      I think you mean deliver PC quality games on the PC. If it’s console quality I want nothing to do with it.

      • Common Sense

        Because playing GOW, Uncharted, Heavy Rain, Forza, GT etc is a total horrible experience. Oh and FYI those parts in those consoles are PC parts.

        • Hiddejansen

          Actually not entirely true. Console hardware is usually designed to fit the size and performance needs of the manufacturer. Their workings are similar, but they are optimized for certain tasks. For example, the motherboard of an Xbox 360 has a shape designed to fit the case. The processor in the Xbox 360 conforms to a PowerPC architecture which is different from what most PC’s use.(Apple products used that architecture in the past) Size and form are in case of the Xbox a bit of a restriction on performance.

          In addition, the fact that you are naming console exclusives isn’t really relevant here. Every platform is restricted by the hardware it offers. Both consoles and PC’s. If you play the same game on five different Playstation 3′s they’ll all look exactly the same because the developer has tweaked the game to best fit the device. On PC this is not the case. PC’s are produced by various companies and have so many different types of hardware available that it’s difficult to tweak the game for everyone. So they leave a bunch of options open to the users, letting them tweak the best settings for their system. The difference here however, is that high-end systems (the kind every PC gamer wishes to own) can generally pump out better graphics than any console can. Designers don’t have to worry about performance on those systems that much, allowing them to make it look better. This is only on high-end systems and on any regular PC might look just as good/bad as on consoles. (in some cases, even worse)

          All in all there’s no real difference in quality. A game is only as good as the designer. If you don’t agree, you probably prefer mouse+keyboard over gamepad or vice versa.

        • Hiddejansen

          Actually not entirely true. Console hardware is usually designed to fit the size and performance needs of the manufacturer. Their workings are similar, but they are optimized for certain tasks. For example, the motherboard of an Xbox 360 has a shape designed to fit the case. The processor in the Xbox 360 conforms to a PowerPC architecture which is different from what most PC’s use.(Apple products used that architecture in the past) Size and form are in case of the Xbox a bit of a restriction on performance.

          In addition, the fact that you are naming console exclusives isn’t really relevant here. Every platform is restricted by the hardware it offers. Both consoles and PC’s. If you play the same game on five different Playstation 3′s they’ll all look exactly the same because the developer has tweaked the game to best fit the device. On PC this is not the case. PC’s are produced by various companies and have so many different types of hardware available that it’s difficult to tweak the game for everyone. So they leave a bunch of options open to the users, letting them tweak the best settings for their system. The difference here however, is that high-end systems (the kind every PC gamer wishes to own) can generally pump out better graphics than any console can. Designers don’t have to worry about performance on those systems that much, allowing them to make it look better. This is only on high-end systems and on any regular PC might look just as good/bad as on consoles. (in some cases, even worse)

          All in all there’s no real difference in quality. A game is only as good as the designer. If you don’t agree, you probably prefer mouse+keyboard over gamepad or vice versa.

        • Anonymous

          Not pc parts, not pc design, period.

          And yes, play a crappy port of Uncharted on your PC with a PS3 controller (because knowing Sony they may just forget about the peripheral called keyboard).

      • Common Sense

        Because playing GOW, Uncharted, Heavy Rain, Forza, GT etc is a total horrible experience. Oh and FYI those parts in those consoles are PC parts.

      • Common Sense

        Because playing GOW, Uncharted, Heavy Rain, Forza, GT etc is a total horrible experience. Oh and FYI those parts in those consoles are PC parts.

      • Common Sense

        Because playing GOW, Uncharted, Heavy Rain, Forza, GT etc is a total horrible experience. Oh and FYI those parts in those consoles are PC parts.

    • umadbro

      I think you mean deliver PC quality games on the PC. If it’s console quality I want nothing to do with it.

    • http://twitter.com/muskieratboi Muskie the Otterboi

      I want to see the Live Demos. NOW.
      SWFs OR IT DIDN’T HAPPEN, EPIC!

    • http://twitter.com/_Cr4zy Scott Coxhead

      Hell yes. So wheres the demo I can play? :P

    • Anonymous

      Even on your hardware it still lags a bit.

      • Anonymous

        You do realize this is:
        a) go through a browser and as such limited to the performance constraints (and possibly by the OS).
        b) there are no viable alternatives right now.  Have you see an equivalent HTML version?  Heck, even Silverlight or Java?
        c) Cross platform, and as such cannot be native code which runs 10-100x faster?

        • Anonymous

          Unity3D has all three and runs so much faster. It uses scripting languages for game logic, but the engine is native so it’s fast as hell.

          • http://www.facebook.com/ramon.johannessen Ramon Johannessen

            Unity is also confined to their sandbox (same with UDK), and requires Mono, which is basically .NET open source, with some modifications done by the Unity3D team. Needless to say, whatever the limitations of Mono are is the limitations of Unity…this is not the case with UE3, even through Flash as far as I know. Don’t get me wrong, Unity3D is a great versatile engine, but there’s sacrifices made for that versatility. Most often game devs aren’t concerned about these sacrifices, but if you ever want to do anything outside of the sandbox, you either need source for Unity3D or you’re screwed.

            • Anonymous

              Mono and .NET are ran through JIT, UnrealScript however is not. UnrealScript takes half an hour to compile, which is just hell for developers.

        • Anonymous

          Unity3D has all three and runs so much faster. It uses scripting languages for game logic, but the engine is native so it’s fast as hell.

    • Rossm

      Nice graphics but I would like to see some action. It’s like playing infinity blade where is no gameplay so it’s kinda watching 30fps slide show. Start showing real stuff because Unity is doing that already and it rocks.

    • Rossm

      Nice graphics but I would like to see some action. It’s like playing infinity blade where is no gameplay so it’s kinda watching 30fps slide show. Start showing real stuff because Unity is doing that already and it rocks.

    • Rossm

      Nice graphics but I would like to see some action. It’s like playing infinity blade where is no gameplay so it’s kinda watching 30fps slide show. Start showing real stuff because Unity is doing that already and it rocks.

    • http://twitter.com/hyunil227 Hyunil Tony Kim

      Thank you so much!

    • http://twitter.com/hyunil227 Hyunil Tony Kim

      Thank you so much!

    • Per

      When can we start using this?

    • Yop

      this is madness :D

      • Arrturk

        Madness you say…

        …THIS. IS. UNREAL!!!!! *boots Yop into pit*

        • Sly.

          Sounds more like Bulletstorm what you just did… hmmmmmmmm…

          Let’s see what they will do with their “new technology”.

    • Peter Wraae Marino

      no flash demo… wow that was pretty lame announcement…. “If a tree falls in a forest and no one is around to hear it, does it make a sound?”

    • Jeff

      What will the cost be? Unreal seem like a quite expensive sollution

    • Jeff

      What will the cost be? Unreal seem like a quite expensive sollution

    • Jeff

      What will the cost be? Unreal seem like a quite expensive sollution

    • http://twitter.com/MairusuPawa Miles Prower

      Does this run on Linux x86_64?

      • Anonymous

        I would have thought that baring and odd DRM and that you can run Flash on a linux machine the answer would be yes.

      • Anonymous

        no gpu accelaration for linux.

        it doesnt render and adobe is not fixing it.

    • Anonymous

      So flash isn’t as dead as Apple wants it to be. And this game port is the very reason why apple want it dead in the first place. It allows you to run games etc in an environment outside of their control and cashflow.

    • LoRD. MasterPlayer

      This is increible ! Que no sea un sueño por dios !!!!

    • sid350

      No demo!? EPICfail

    • Gato

      angry birds in UE3 engine!

    • Fartuess

      Let me ask you one thing. Why it is on Unreal Tournament category? This tech has nothing in common with UT. UE3 on Flash11 doesn’t mean any UT further development. Moreover it was actually showing UDK demo which have very residual elements of UT3 (it’s practically unplayable due to existence only of 3 weapons)

    • Daniel

      Suddenly, Linux and Wii will get a lot of games.

    • Lol

      Flash is dead …

      • http://www.facebook.com/profile.php?id=528971483 Axel Huffam

        I smell a macfag.

    • Lol

      Flash is dead …

    • gates

      Cool , can’t wait to use it

    • Anonymous
    • A2iu

      wao,fantastic。。。。。。。。。。。

    • Tahrey

      You fancy telling us the minimum specs at some point, and what raw hardware power that translates to? Will we be using an 8-core 4Ghz i7, 6gb RAM plus a pair of SLI’d discrete graphics cards to emulate/VM an old P3 with a Voodoo4 and 256mb?