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utcomAre you looking for the new Unreal Tournament? Head on over to the New Unreal Tournament blog at UnrealTournament.com.

There you can hear all abut the development of the new Unreal Tournament, check out the latest fan submitted concept art, watch gameplay videos and even play the game with an Unreal Engine 4 subscription!

Don’t forget to follow us, like us and subscribe to our social pages!

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Skaarj_Final2We had our first weekly Unreal Tournament live stream on Twitch.tv last week and we want to thank everyone for posting your questions and stopping by the stream. After a few audio hitches and sharing of hashtags to go along with the hitches things went very smoothly ! Thank you to everyone for your patience.

In the stream we made mention of Our first Unreal Tournament Contributor on the forums. We thanked user “TimEh” for his hard work on the Unreal Tournament jump pads which we have integrated into the main build. TimEh is already at work on another mod, “UT Bots“. The purpose of the bots are to “give Level Designers a very rough idea on how their map will play out until we have a stable build where we can play together.” TimEh gets a new image under his name recognizing his contributions and he’ll see his name in the credits of the game.

If you have questions for the Art team for the next stream, be sure to post them HERE on the Unreal Tournament forums! We’ll get to as many of them as we can. We hope you can join us at 3:00 PM EST this Wednesday, June 18th at http://twitch.tv/unrealtournament

We will be uploading all of the live streams to YouTube after they air. It could take up to a day for them to go live and you can watch the latest here:

 

We’re going to start weekly Unreal Tournament live streams this week and we’ll be talking about the first Unreal Tournament Community Challenge: “Make Something Go Boom!”

Senior Gameplay Programmer Joe Wilcox will be on-hand to give you all of the details and answer questions about the challenge. Who else will be on the stream? Well that depends on you! We’d like to do a Q and A session about anything we’ve checked in over the last month, so who joins us on the stream depends on the questions you ask. Also, don’t forget to jump over to THIS Facebook post and tell us your favorite weapon from Unreal Tournament!

We’d love if you would follow us on Twitter, Facebook, Twitch, YouTube and Instagram!

Be sure to join us for the stream tomorrow afternoon on Twitch TV!

In case you missed the news, work on the future of Unreal Tournament has begun and we’re happy to announce that we’re going to do this together, with you. We know that fans of the game are as passionate about Unreal Tournament as we are. We know that you have great ideas and strong opinions about where the game should go and what it should be. So let’s do something radical and make this game together, in the open, and for all of us.

bufut

Here’s the plan:

  • We’ve created a small team of UT veterans that are beginning work on the project starting today.
  • From the very first line of code, the very first art created and design decision made, development will happen in the open, as a collaboration between Epic, UT fans and UE4 developers. We’ll be using forums for discussion, and Twitch streams for regular updates.
  • If you are a fan and you want to participate, create a free account and join the forum discussion.
  • All code and content will be available live to UE4 developers on GitHub.
  • The game will be true to its roots as a competitive FPS.
  • Development will be focused on Windows, Mac and Linux.

So what’s the catch?

  • It will take many months until the game is playable by gamers. This is real development from scratch.
  • When the game is playable, it will be free. Not free to play, just free.
  • We’ll eventually create a marketplace where developers, modders, artists and gamers can give away, buy and sell mods and content. Earnings from the marketplace will be split between the mod/content developer, and Epic.  That’s how we plan to pay for the game.

A lot of this is brand new for Epic, and we don’t yet have everything figured out.  Things will probably definitely go wrong from time to time, and when they do, we’ll have to work through them together. There will be a lot of tough decisions to make, and not every feature will make it into the game. But if you’re a fan of Unreal Tournament, a UE4 developer, or a future modder – or if you just want to learn how we make games – we hope you’ll join us. It’s going to be fun.

Want to get involved?

  • Want more detail on the project? Read our wiki.
  • Want to participate & give feedback? Check out the forums, and sign up for a free account here to join Unreal Engine 4 community.

Follow us on Twitter, Facebook, Twitch, YouTube and Instagram

ut3_akashaAs you may have heard, Gamespy is shutting down this weekend. We want to be sure you’re still able to play Unreal Tournament 3 Multiplayer. Thanks to community member Shambler, we have a patch that will allow you to continue playing. We also want to thank all of the server admins and other community members who have helped test the patch to be sure it’s ready to go. (We’re looking at you Bubbaxm2, the nOx guys and Hedsteem!)

If you have any questions, please join in the conversation over at the Epic Forums: https://forums.epicgames.com/threads/986045-Gamespy-Patch-Info

IMPORTANT TECHNICAL STUFFS: This “patch” is actually a replacement executable that will direct you to the new Unreal Tournament 3 master server which we have moved to the Epic Games server bank along with the Unreal Tournament 99 and Unreal Tournament 2004 servers.

In Windows, navigate to C:\Program Files (x86)\Unreal Tournament 3\Binaries and simply drag and drop the new UT3.exe into this folder. When the screen pops up asking what to do, select move and replace. This will replace the old .exe file with the new one. You will now be directed to the new master server when you start your game.

This patch will also work with the Steam version of the game.  You will need to navigate to C:\Program Files (x86)\Steam\SteamApps\common\Unreal Tournament 3\Binaries, or just search for your Unreal Tournament 3\Binaries folder and replace the UT3.exe file with the new one.

In Unreal Tournament 3, you will need to recreate your user name on the new master server. We are very sorry for this inconvenience, but all currently registered names will go away along with Gamespy. You can use the same names as before and even the same passwords, you just need to have them registered on the new server now instead of Gamespy.

This will also apply to servers! This will apply to servers as well, they will need to have the new .exe and all Gamespy usernames will need to be recreated or replaced in the command line as well. The larger server providers should be able to handle this for you but please contact your provider if you are unsure. In the event that you run your own server on your own box, you will need to patch this as well. There is a separate patch for servers.

Client Patches:

FPS Hosting have offered to host it for us, you can get it here:
http://www.fpshosting.net/games/UT3-gs-patch.zip

It is also on Gamefront:
http://www.gamefront.com/files/24249…3+GS+Patch.zip

Windows Server Patches

Gamefront:
http://www.gamefront.com/files/24259…Server_fix_rar

Zeytun has offered to host this one as well:
http://utuniverse.com/fix/UT3_3810_GSMS_Patch.zip

Linux Bin File

Gamefront:
http://www.gamefront.com/files/24260…2_1_EpicMS_zip