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Last Thursday, the UT team here at Epic had their first play-through of Unreal Tournament Deathmatch! Gameplay programmer Matt Oelfke won the match, which is usually what happens when Matt plays. The team also played a few matches of the original Unreal Tournament to get a feel for the movement and gameplay. The UT team is discussing Unreal Tournament movement with the community in the UT Movement Discussion forum and in the Early Movement Prototype thread. Senior Designer, Nick Donaldson posted a prototype for users to try and forum members have been discussing it and posting their own prototypes. Subscribers to Unreal Engine 4 are able to download and play the prototypes as well as create their own. Be sure to check out the prototypes and jump in to the conversation!


Nick and Matt were also hard at work last week on the UT weapons. Matt created a prototype of the shock rifle and worked on shock combos. Nick created the blueprint prototype of the Minigun and Flak Cannon. Joe Wilcox quickly found the Minigun was a bit overpowered in the Deathmatch playtest and was nearly unstoppable. You can join in the weapon discussion in the UT Weapon Design forum.

Next week, our live stream will be returning and Art Director Chris Perna will be talking about his vision for the art style in the new Unreal Tournament. He will also be discussing the concept art the community has created and he and Senior Artist Rick Kohler will give pointer so to artists who would like to submit their concept art for review. You can join in the conversation in the Skaarj Concept thread.  Keep watching for a date and time for the episode!

We’ve also started work on a new logo for the game and we are setting up our social media channels. So far, you can find us on Facebook, Twitch, YouTube and Instagram. The links are below. Be sure to give us a follow and join in on the discussion!

Facebook: https://www.facebook.com/UnrealTournament
Twitter: https://twitter.com/UTEpic
Twitch.tv: http://www.twitch.tv/unrealtournament
YouTube: http://youtube.com/UnrealTournament
Instagram: http://instagram.com/unrealtournament

Unreal Tournament Forums: https://forums.unrealengine.com/forumdisplay.php?34-Unreal-Tournament
Unreal Tournament Wiki: https://wiki.unrealengine.com/Unreal_Tournament_Development

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Alvaro Stuardo Bravo has been impressing us for almost two years with his amazing sculptures. Since those first sculptures, his talent has continued to grow and he is quickly becoming a world class artist. Alvaro recently surprised us with a beautiful sculpture based on the Gears of War: Judgment Reaper. I carried it around the studio and people were so amazed at the detail. It will soon find it’s home hanging on the Epic walls.

Epic Gamer and artist Tim Fangon chats with Alvaro about sculpting and other mediums he enjoys.

966372_331802133613500_473553535_oTim F: How did you get started sculpting?

Alvaro B: I started sculpting 2 years ago with a lot of questions about materials and techniques, learning from YouTube and after all the research now I feel more confident about my sculptures.

I started after I saw “Inside the Wicked Workshop” on YouTube from Chris Perna, to me was very inspiring.

TF: Who is your favorite Gears of War Character to sculpt?

AB: Definitely Marcus Fenix, I believe Marcus is the most awesome Character in the game. :)

TF: Could you describe the process for the sculpture?999059_10151843181449230_2052617188_n

AB: I start with an armature made of metal, then I cover the armature with aluminum foil. Then I start modeling the clay over the aluminum foil with rough shapes until I feel comfortable with the results. I bake the clay and the statue is ready for the paint job!

TF: What kind of clay do you use?

AB: I use Super Sculpey and Sculpey Firm which is a type of polymer clay that can be molded and put into a conventional oven to harden.

TF: How did you make it look like bronze?

AB: That was the paint job made it by my Girlfriend Carla, she painted several layers of different colors to get that finish and then she added some clear coats to bring some shine :)

964503_342751579185222_34180249_oTF: Did you know the sculpture will be on display at Epic Headquarters?

AB: That’s gonna be Fantastic! And makes me feel very happy because you guys likes what I do, to me is an honor.

TF: When did you start sketching?

AB: I been sketching all my life, I love to make drawings and When I saw Gears of War I knew that I wanted to keep improving my sketches. I loved to make drawings using just a regular ball pen and maybe some polychromes!

TF: How long have you been drawing?

AB: All my life! Since I was 4 years old.

TF: Do you create any art on PC?

AB: Yes. I make drawings using Photoshop and recently I started using Z-Brush which is pretty awesome. :)

TF: Which do you like to do more, sketch or sculpt?

AB: I don’t know which is better but I try to do both things because one helps to improve the other and because both makes me happy.

Alvaro on deviantART
Epic Gamers on deviantART

OSTCover_FINAL4The website videogamewriters.com recently posted the top 15 video game soundtracks. Two titles from Epic Games made it to the list. They decided to list only original soundtracks, not ones created as compilations. Gears of War by Kevin Riepl comes in as number twelve on the list.

Jen Bosier says, ” It’s easy to forget how revolutionary Gears was when it first released, with every aspect of the game feeling like a grand experiment. This extends to Riepl’s soundtrack which effortlessly blends strong, militaristic themes with foreboding sounds typically reserved for horror offerings.”

At number seven is The Bulletstorm Soundtrack by Michael Cielecki and Krzysztof Wierzynkiewicz. “Cielecki’s mix of chorals and brass plays as a homage to epic action set pieces and thrilling, tense adventures. There isn’t a weak track on the album and chances are you’ll find yourself remembering your favorite skill shots.”

You can get a track from each of the soundtracks for free from the Epic 20th Anniversary Original Soundtrack. You can also download the complete Bulletstorm soundtrack for free, from FilePlanet.

 

 

September 19th 2013 – September 30th 2013
5sep_cartoonreaper_by_arukun14-d6l8ojeReapers Worldwide are celebrating 6 Months Gears of War: Judgment’s release and the community Reaper program with a Reaper Anniversary Party. The Reaper Festival is a community event where you can play against the Community Epic Reapers that Epic Games selects every week.

If you’re looking to earn your Reaper Medal and Weapon Skin this is the event for you!

The Reaper Festival is every Saturday at 12 PM PST / 3 PM EST / 8 PM GMT and usually last a few hours. The group usually plays Team Deathmatch and Free-For-All. If you want to join in on the action just visit the forum thread and send a message to the lobby hosts.

The Xbox live links to hosts are available on the thread.

All of the reaper action will be streamed live on EV0L0NE’sTwitch.tv channel and you can watch the matches while you wait for an invite.

Reaper Festival Thread

EV0L0NE’S Live Stream

You will still also be able to find some of the developers from Epic Games playing as the Reaper as well as Raczilla, Cher, Zap, DarkAp89 and Fl4k, and the Reaper Festival Reapers, I EV0L 0NE I, Alex Brand LE and LeMansFahrer.

We’re bringing back some of our former Reapers to join in the fun and our new Reapers have been chosen! !

Brad – UK – Gamertag: SHiIfT N DRiiFT
Kyle – US – Gamertag: FellBluedodger
Neil – US – Gamertag: MVViking71
Cody – Canada – Gamertag: CptSharppz
Lance – USA – Gamertag: DreadfulRaven
Scott – USA – Gamertag: xXx TacComm xXx
Nick – US – Gamertag:  NickKrause
Frank  – Australia – Gamertag: lordwestie
Chris – US – Gamertag: Gorgon Freeman
Mel – Australia – Gamertag: M3LBBY
Marcus – UK – Gamertag: BRODIEMAN
Simon – UK – Gamertag: Slays
Engin – Turkey – Gamertag: Ashes2Gnashers
Linda – US – Gamertag: saaaaaaaammm
Julio – Brazil – Gamertag: JPK l P4L4D1N0
Max – Brazil – Gamertag: Morocoto
Idris – UK – Gamertag: ImDzombieLegend
Wendy – UK – Gamertag: Mad Bad Vixen 
Alex – US – Gamertag: ElJibaro25
Stefano – Italy – Gamertag: STEPLATONE

Follow the Reaper_Tracker for hints where they will be. Thanks to Gnashes and Bizkitdoh for the feed and good luck slaying the Reaper!

Epic Finale to Award-Winning Game Series Debuts at #1 on the App Store!

Salt Lake City, Utah, September 18, 2013 — ChAIR Entertainment, an award-winning Epic Games studio, today launched “Infinity Blade III” on the App Store. Powered by Unreal Engine technology, Infinity Blade III delivers an epic conclusion to the blockbuster video game series with a thrilling story of honor, love, betrayal, and redemption.

Fans can view the new Infinity Blade III “Heroes” launch trailer on the official ChAIR YouTube channel: http://www.youtube.com/watch?v=eUjTdsREvvc&feature=c4-overview-vl&list=PL_UggmoSaui0Ff4MrUPQRsgt8XFWWDct4

Powered by Unreal Engine technology, Infinity Blade III is a universal app priced at $6.99 and is compatible with the new iPhone 5S and iPhone 5C, iPhone 5, iPhone 4S, iPhone 4, iPod touch 5, iPad 4, iPad 3, iPad 2, and iPad mini.

KEY FEATURES:

IB3 DragonResponsive and Intuitive Touch Controls – Designed from the ground up to be the ultimate touch screen experience, players attack opponents, dodge enemy advances, cast powerful magic, and explore the world – all with a simple swipe of the finger.

Simple Navigation – Easy tap-to-move controls enable players to effortlessly navigate the world while collecting valuable items such as treasure, swords, shields, armor and other magical objects.

Play as SIRIS and ISA – For the first time in franchise history, gamers play as both legendary hero Siris, and the stealthy female warrior-thief, Isa. Each character features three (3) unique combat styles and their own set of over 135 unique weapons and items.

Dynamic Single-Player Campaign – Choose multiple paths to follow, each with unique missions, new enemies to fight, and larger, beautiful 3D environments to explore.

Deep, Rich Story – The epic tale concludes in the most detailed story scenes ever shown on a mobile device, and featuring the voice talents of fan-favorites John Noble and Troy Baker.

New Fighting Styles and Weapon Classes – Six (6) unique fighting styles, each with specialized weapons, moves, combos, and capabilities to be mastered

More Powerful Enemies – Dozens of new enemies and bosses, each featuring unique abilities and exciting attacks, provide greater gameplay variation than ever before.

ClashMob™2.0 – Patent Pending. Players from around the globe team up for unique “massively social,” group-based challenges to defeat new enemies, unlock rare treasures and earn exclusive items. Three (3) new modes include: Trials (single-player daily challenges), ClashMobs (multi-layered co-op events), and Aegis Tournaments (special, longer running competitive qualifying events).

The Dragon – Rumor tells of a massive Dragon scouring the land, leaving destruction and carnage in its wake. Players can hunt down and battle this mighty beast, slaying it to win a rare treasure.

The Hideout – The Hideout serves as the player’s all-new base of operations. Throughout the campaign, players discover and unlock allies who will join their cause: The Merchant brings rare and exotic items for sale at a discount. The Gemcutter allows combining and fusing of gems into new, more powerful gems. The Potionmaster cooks rare, unique potions from ingredients players find in the world. The Blacksmith allows players to upgrade and re-master all weapons and items.

World Map – Players now choose from multiple quests, side missions, and ClashMob engagements with the new in-game World Map interface.

Deep Role-Playing Elements – Players earn and collect hundreds of unique Weapons and Items. Objects can be mastered unlocking valuable XP and Skill Points used to level characters and unlock powerful new Skill Perks. Hundreds of unique Ability Gems can be slotted into items, increasing their abilities. Enhanced gem forging, potion mixing, and weapon re-mastering allows for endless character leveling and customization. Goals – All-new Goals feature takes Achievements to the next level, allowing players to earn valuable Chips that they can spend on keys, treasure maps, prize wheels, and other rare in-game items. Original Score and Customizable Music – Gamers can experience the game’s original orchestral score or choose their own custom soundtrack while playing.

BONUS CONTENT:

Imagine Dragons – Internationally acclaimed rock band Imagine Dragons debut their original, Infinity Blade-inspired song, “Monster,” in-game (also released as a single). Players can also obtain the exclusive “Imagine Dragon” in-game weapon and hear the song playing whenever its in use. Ben Hibon Animated Short – Infinity Blade III kicks off with a dramatic new animated opening sequence, entitled “Infinity Blade: Origins” created by award-winning animation director, Ben Hibon (Harry Potter, Heavenly Sword, Mirror Mirror), and also featuring the voice talent of actor John Noble (The Lord of the Rings, Fringe) as The Worker of Secrets.

“It’s been amazing to see the continued success of Infinity Blade and to have the ability to tell a complex story across different mediums, using a single device we take wherever we go,” said Donald Mustard, co-founder and creative director at ChAIR. “We’re so proud of Infinity Blade III and feel it not only offers a powerful finale to the series, but also gives mobile gaming another giant push forward.”

Fans looking to delve more deeply into the fiction of the Infinity Blade universe can also download “Infinity Blade: Redemption,” the latest digital novella written by #1 New York Times bestselling fantasy author Brandon Sanderson (“The Way of Kings,” “Mistborn,” “The Wheel of Time”). “Infinity Blade: Redemption” is available for $2.99 across all digital booksellers.

For all the latest info on the Infinity Blade games and products, follow @InfinityBlade on Twitter and ‘Like’ “Infinity Blade” on Facebook at: https://www.facebook.com/InfinityBladeGame Fans .can also view exclusive video content at: http://www.youtube.com/TheChAIRGAMES.




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